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Battlefield Bad Company 2


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Är det någon som har en jävligt bra idé? Laggar som satan ibland, går nästan inte att spela! Detta blir bara ibland och när det händer kan jag ite spela på någon server utan att det laggar, börjar bli jävligt less!!! <_<:):)

Annars är spelet på tog för buggit, är ju så många som och enkla bugger som borde ha fixats :/

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Ny patch imorgon:

*

o MP – New Server browser

o MP – Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in.

o MP – Crash fixes relating to ALT+TAB at different times throughout the game

o MP – Hang fix when trying to connect to a full server multiple times

o MP – Deletion of soldiers now possible through the account pages in game

o MP – Removed screen flash during loading

o MP – Added support for colour blind players

o MP – Fixed crashes relating to faulty server banners

o MP – Servers closing during connection no longer cause the client to hang

o MP – Auto team swap reflects correctly in the scoreboard

o MP – Fixed scoreboards when switching teams before spawning

o MP – Rush scoreboards fixed

o MP – Veteran ranks no longer display as “12”

o MP – Isla Innocentes MCOM building fixed where knifing the fence would destroy the building

o MP – Logout/Login button correctly reflects the player status

o MP – Added minimum number of players needed to start a round (you can play and take objectives but you will get no score until 4 or more players join the server)

o MP – Isla Inocentes welcome message on the loading screen now fits the text box area

o MP – Reduced the brightness in Russian vehicles

o MP – Medic gadgets now display correctly if the defib is not unlocked

o MP – Server filter options are remembered

o MP – Punkbuster filter now works as intended

o MP – Scroll bar no longer overlays the Join Server button in the friends list panel

o MP – CANCEL server refresh is implemented

o MP – Zooming in on a friendly using the SAIGA no longer causes the crosshair to disappear

o MP – The chat no longer displays the incorrect player name when appearing

o MP – FoV switches to the default value of 55 when entering vehicles to prevent graphical glitches caused by wider FoV settings. The custom FoV returns when exiting vehicles.

o MP – FoV no longer causes the UAV station to rotate

o MP – Fix to correctly display the unlock progression at the end of round

o MP – Chat functionality will no longer freeze after writing a partial message at the end of round

o MP – One account can no longer connect to the same server multiple times

o MP – Squad Death Match is correctly named during loading

o MP – Server browser no longer gets a bad FPS when filtering Conquest

o MP – Server info banners correctly clear between displays

o MP – Setting display settings which the system hardware can not handle no longer makes the game unusable

o MP – Correct camera collision for vehicles' heavy machine gun

o MP – Game no longer crashes if the player sends a message in the loading screen

o MP – Trying to join a full server no longer causes the game to hang on Please Wait message

o MP – Most server filter options are remembered it doesn't remember the setting in dropdowns

o MP – Kit/gadget loadout saved between sessions

o MP – Window on static guns is now transparent on DirectX 9 systems

o SP – Fixed crashes when patching and trying to resume a campaign (there is now a message that you need to re-play the latest mission from the beginning)

o SP – Fixed a crash after the “Upriver” mission end cinematic

o SP – Supply create at “Resupply at Flynn’s create” objective now supplies weapon ammo

o SP – Hang fix when reaching the objective “Destroy Enemy Zu23”

o SP – Fixed hang after “Storm Cockpit” objective

o SP – Changed melee attack raycast to be detailed

o SP – Game no longer crashes when transitioning between SP_03B to SP_04A when installed in Polish

o SP – Game no longer crashes when killed by the first two enemies in the trenches on SP_01 when installed in Italian

o SP – Updating to R7 will invalidate your single player save game. If you update you will need to play your last mission from the start. If you do not update you will not be able to play multiplayer.

Äntligen blev det fixat :lol:, väntar nu bara på joysticken att fungera!

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  • 2 weeks later...

Äntligen en ny patch!! Fixar divers småbuggar :D

Changelog:

Server - Some potential sources for lag/rubberbanding have been eliminated

Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2

Server - Log file for server admins: all remote admin interface commands/events are logged

Server - Log file for server admins: major server events + all chat messages are logged

Server - Idle kick is controllable

Server - Profanity filter can be disabled

Server - Teamkill-kick system is controllable

Server - Ticket counts and bleed rate are controllable per-level

Server - Infantry only mode available per-level

Server - Initial spawn delay and respawn delay are adjustable

Server - Server description can be up to 400 characters, and use "|" for line breaks

Server - Banlist can contain up to 10.000 entries

Server - reduced latency in packet handling

Admin Interface - fixed the player.onKill spam that occasionally happened

Admin Interface - ensured that player.onJoin events always report the player name

Admin Interface - events triggered when people spawn

Admin Interface - much more info on kills

Admin Interface - detailed stats are reported at end-of-round

Gameplay - Various minor level bugfixes

Gameplay - Helicopter handling has been tweaked

Gameplay - Weapon tweaks have been implemented based on PC public feedback

Gameplay - Fixed technical hang when a crate was armed outside of the combat area

Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed

Gameplay - Countermeasures can be fired when driving a helicopter

Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced

Gameplay - Advanced Spotting scope works better

Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)

Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings

Server Browser – Added support for retrieving update progress

Server Browser - Now refreshes information

Server Browser - Join queue system when attempting to join a full server

Server Browser - all settings are automatically saved between sessions

Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well

Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes

Client - Fixed some crashes

Client - Toggle/hold crouch is user controllable

Client - Toggle/hold zoom is user controllable

Client - Vsync bugfixed for DX10/DX11

Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag

Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen

Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log

Client - Improved Play Now functionality

Client - Removed K/D ratio and Skill Level filters in the leaderboards

Client - Any points you get while being dead will be added to your score

Client - Reduced negative mouse acceleration

Client - More informative disconnection/kick reasons

The Balance tweaks are as follows:

Slightly increased the damage of the UZI at long range.

The AKs74u now has more felt recoil when aiming.

The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.

The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.

Increased the damage of the MG3 to bring it in line with the rest of the LMGs.

Fixed a bug where the Saiga12 with slugs would do too much damage at long range.

Fixed a bug where the SVU would do too little damage at long range.

Fixed a bug where M95 rounds would not kill armored targets with headshots.

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Wait, what? Kan man inte backstabba folk nuförtiden?

De har ju fixat så att det går att göra det igen :D.

På tal om att kniva folk: Innan när jag spelade skulle jag hugga sönder en dörr för att komma in i ett hus. Istället dödade jag en fiende som hukade sig bakom dörren på andra sidan, och dörren klarade sig. Blev glad för en gratis dogtag, hihi.

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Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced

:D

Hört att senaste ATI patchen fixxar de fuckade laddningstiderna för oss med ati-kort, äntligen <3 att vänta 20-40 sec för att ladda en bana = förhjävligt

Så du har inte hotfixen då?

Alla med ATI: Det finns en hotfix som fixar detta problem, 10.4a. Är en helt självstående drivrutin (allting följer med) men den är en BETA. Har använt denna i ungefär 4 veckor och laddningstiden är ca 10-15s jämfört med 45s som det var förut.

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Så du har inte hotfixen då?

Alla med ATI: Det finns en hotfix som fixar detta problem, 10.4a. Är en helt självstående drivrutin (allting följer med) men den är en BETA. Har använt denna i ungefär 4 veckor och laddningstiden är ca 10-15s jämfört med 45s som det var förut.

Ah, den jag menade :D Läste att de fanns nån 10.4 för nån dag sen, visste inte att de fanns innan dess

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