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Verkar vara en hel del folk som spelar garry's mod (w00t). Vore kul om vi gtasajtare kunde spela tillsammans någon gång ;). Jag slänger gjärna upp en en server :ermm: om du tycker likadant så pm'a mig gjärna!

Snackar du lagligt?

Eller via Hamachi? :lol:

Jag är gärna med. Skulle vara kul och se hur alla gtasajtares byggnad teknik är :)

EDIT:

Ny SIDA!* :ph34r:

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Toppbidragare

Ja jag snackar lagligt. Vilka andra sätt använder du då? :ermm:. Jag brukar för det mesta köra mina servrar med Steam.

Jo, en av mina kompisar har det bara från sjön (LÅNGT ner). Och han och jag kan bara lira via Hamachi (LAN modul över internet). ;)

Men jag har det köpt, Så räkna med mig! :lol:

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Kollade nyss runt på facepunch forums, och såg att det nu kommit ett virus till gmod10 :o

Vad gör det?

Och på vilka servrar finns dom oftas på???

_________________________________________________________________---

Jag har ett problem med mitt Gmod 10. På vissa servar så cp:ar sig musen. Den typ noställer sig lite då och då mot ett håll. VÄLDIGT jobbigt när man håller på med easy weld...

Nån som vet varför eller har samma?

#EDIT:

väd hände med att Gtasajten lirar tillsammans???

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Vad gör det?

Och på vilka servrar finns dom oftas på???

_________________________________________________________________---

Jag har ett problem med mitt Gmod 10. På vissa servar så cp:ar sig musen. Den typ noställer sig lite då och då mot ett håll. VÄLDIGT jobbigt när man håller på med easy weld...

Nån som vet varför eller har samma?

#EDIT:

väd hände med att Gtasajten lirar tillsammans???

Från vad jag har sätt, så tillåter det bara rcon access.

Men endå. Mycket jobbigt med alla snorungar som kommer utnyttja det.

Man vet ju aldrig vad som händer, eftersom dom första gmod9 virusen hadde bara rcon access, sedan komm det värre, som förstörde hela datorn :rolleyes:

Idioterna som skapade detta viruset är CADF och j0ko. (Det är iallafall det som står i scripted.)

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Från vad jag har sätt, så tillåter det bara rcon access.

Men endå. Mycket jobbigt med alla snorungar som kommer utnyttja det.

Man vet ju aldrig vad som händer, eftersom dom första gmod9 virusen hadde bara rcon access, sedan komm det värre, som förstörde hela datorn :rolleyes:

Idioterna som skapade detta viruset är CADF och j0ko. (Det är iallafall det som står i scripted.)

Aj, illa...

Det är så j*VLA tråkgigt med sånt här. Ett jätte bra/trevligt spel. Och IDIOTER som bara vill förstöra, även krasha en DATOR...

Varför?

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Fast jag har tyvärr inga mods :unsure:

Senaste updaten fuckade up allting.

hade typ 40 mods innan :mellow::mellow::wub:

EDIT: men om ni vill lira idag skriv skriv det här så kolar jag idag kl 3.

Dom som skrivit upp sig fixar jag min server till så kan vi lira.

Gött, ska försöka komma...

Men dom andra servrarna som jag såg var tvungen att ominstallera sina mods/tools och nu var det tvunget (som server) att regstrera in toolsen.

tror jag...

[Add] Finger Poser

[Add] Trails Tool

[Add] Lightbulb Tool

[Add] Camera Tracking. Press USE when looking at an object with the camera.

[Add] Camera Roll. Move the mouse sideways while holding RMB to roll.

[Add] Convar: physgun_rotation_sensitivity (default 0.1)

[Add] lua_redownload - Forces a Lua reconnect for all clients.

[Add] Lua will now condump on critical error

[Add] Tools list now collapsable

[Add] tool_* console commands to activate tools

[Add] PostProcess overlay now shows thumbnails

[Add] 'Sun Size' option to sunbeams

[Add] Notification when kicked due to different scripts

[Add] Lamps can now be toggled on and off

[Add] More materials

[Change] Double pressing reload with the physgun now unfreezes all props

[Change] Single pressing reload with the physgun now unfreezes the prop you're looking at and all entities constrained to it

[Change] Prevented addons from adding [tags] to the game description

[Change] Increased elastic constraint limits

[Change] Forced mouse filtering on (for rotating, camera zooming)

[Change] gamemode_reload, swep_reload and sent_reload no longer need sv_cheats 1 for server admins

[Change] r_DrawDetailProps is no longer a cheat

[Change] Divided options tab into categories

[Fixed] Weapons having no lag compensation

[Fixed] Crash when making wheels with 0 torque then changing their torque

[Fixed] Crash with incorrectly defined context menu comboboxes

[Fixed] Particles sometimes not moving

[Fixed] Possible Freezing due to NaN numbers from Lua

[Fixed] Particle distance alpha not fading properly

[Fixed] lua_run_cl needing quotes

[Fixed] Crash with npc_sniper

[Fixed] Timing errors when making timers in predicted clientside functions

[Fixed] SWEPS misbehaving with pings > 100

[Fixed] Prevented crashing when too many Lua Effects

[Fixed] Prevented crashing when too many Lua Particle Emitters

[Fixed] Trying to show empty tooltips

[Fixed] Jagged camera movement when zoomed all the way in

[Fixed] Ragdoll spazzing when recording demos

[Fixed] Invalid paths getting added to the searchpaths

[Fixed] Rare crash when being kicked from Script Enforce'd servers

[Fixed] Misc VPhysics crashes

[Fixed] Cameras not getting cleaned up

[Fixed] Crash starting d1_town_03 in multiplayer

[Fixed] Crash starting d1_canals_01a in multiplayer

[Fixed] Search path orders getting messed up, resulting in slow load times/missing sounds/switched textures

[Fixed] Menus sometimes not closing when closing the spawnmenu/context menu

[Fixed] Lua File cache sometimes reloading unchanged files

[Lua] Infinite Loop protection

[Lua] ENTITY:SkinCount() (returns int)

[Lua] Added util.PointContents( int )

[Lua] Added GAMEMODE:SetupPlayerVisibility( player )

[Lua] Added AddOriginToPVS( vector )

[Lua] Added Error( text )

[Lua] Fixed pod returning false to IsVehicle()

[Lua] Added LerpAngle( float, angle, angle )

[Lua] Added LerpVector( float, vec, vec )

[Lua] Added PANEL:PaintManual()

[Lua] Added PANEL:SetPaintedManually( bool )

[Lua] Added PANEL:RequestFocus()

[Lua] No longer need to call ParticleEmitter:Finish()

[Lua] Added SWEP:DrawWorldModel()

[Lua] Added ParticleEmitter:SetNearClip( float, float )

[Lua] Added ParticleEmitter:SetParticleCullRadius( float )

[Lua] Added Player:DropNamedWeapon( string )

[Lua] Added Player:DropWeapon( Weapon )

[Lua] Added SWEP:Equip( owner )

[Lua] Added SWEP:OnDrop()

[Lua] Added render.StartMaterialOverride( material )

[Lua] Added Player:GetRagdollEntity()

[Lua] Added Player:RemoveAllAmmo()

[Lua] Added Player:SetAmmo( ammoid, count )

[Lua] Added Player:TraceHullAttack( vecStart, vecEnd, vecMin, vecMax, damage, damagetype, forcescale ) - returns hurt entity

[Lua] Added Player:SetUnDuckSpeed( time )

[Lua] Added Player:SetDuckSpeed( time )

[Lua] Added Player:SetRunSpeed( speed )

[Lua] Added Player:SetWalkSpeed( speed )

[Lua] Added Player:SetCrouchedWalkSpeed( multiplier )

[Lua] FireBullets table now accepts a 'HullSize' int key (if over 0 defines the hull size of the bullet)

[Lua] Added GAMEMODE:GetCrouchTime( Player, bDuckJump, Ducking )

[Lua] Player:TakeDamage moved to Entity:TakeDamage

[Lua] Updated Lua to 5.1.2

[Lua] Added GAMEMODE:CanPlayerEnterVehicle( player, vehicle, role )

[Lua] Added GAMEMODE:PlayerEnteredVehicle( player, vehicle, role )

[Lua] Added global GAMEMODE_NAME

[Lua] Particle:SetLifeTime() now accepts negative values for delayed spawning

[Lua] Added >>, <<, |, & operators

[Lua] Added CSoundPatch:SetSoundLevel( level )

[Lua] Added DynamicLight( _int_ ) returns a dynamiclight object.

[Lua] Added Player:SetDSP( effectid, bQuickreset )

[Lua] Added GAMEMODE:OnDamagedByExplosion( ply, dmginfo )

[Lua] Fixed tracer effects getting a bad startpos

[Lua] GAMEMODE:EntityTakeDamage is now called for players too

[Lua] Added Panel:GetCaretPos()

[Lua] Added Panel:SetCaretPos( int )

[Lua] Added Entity:Visible( ent ) ( returns true if entity can see ent )

[Lua] Added Entity:VisibleVec( vec ) ( returns true if entity can see vec )

[Lua] Added NPC:SetHullType( hulltype )

[Lua] Added NPC:SetHullType()

[Lua] Added NPC:SetHullSizeNormal()

[Lua] Added NPC:CapabilitiesClear()

[Lua] Added NPC:CapabilitiesAdd( int )

[Lua] Added NPC:CapabilitiesRemove( int )

[Lua] Added NPC:CapabilitiesGet()

[Lua] Added NPC:TaskComplete()

[Lua] Added NPC:TaskFail( string )

[Lua] Added NPC:RemoveMemory()

[Lua] Added NPC:ClearSchedule()

[Lua] Added NPC:IsCurrentSchedule( Schedule ) (returns bool)

[Lua] Added PrecacheScene( string )

[Lua] Added NPC:UpdateEnemyMemory( entity, pos )

[Lua] Added NPC:SetExpression( string )

[Lua] Added NPC:ClearExpression()

[Lua] Added NPC:GetExpression() (returns string)

[Lua] Added GetTaskID( string ) (returns int or nil)

[Lua] Added NPC:UpdateEnemyMemory( entity, pos )

[Lua] Added NPC:SetExpression( string )

[Lua] Added NPC:ClearExpression()

[Lua] Added NPC:GetExpression() (returns string)

[Lua] Added NPC:StartEngineTask( id, data )

[Lua] Added NPC:RunEngineTask( id, data )

[Lua] Added NPC:GetNPCState()

[Lua] Added NPC:SetNPCState( state )

[Lua] Added NPC:MaintainActivity()

[Lua] Added Entity:SequenceDuration()

[Lua] Added NPC:ConditionName( int )

[Lua] Added NPC:ClearCondition( int )

[Lua] Added NPC:HasCondition( int )

[Lua] Added NPC:SetCondition( int )

[Lua] Added NPC:Classify()

[Lua] Added NPC:NavSetGoalTarget( ent, vec )

[Lua] Added NPC:NavSetRandomGoal( fMinDist, vecDir )

[Lua] Added NPC:NavSetGoal( vec )

[Lua] Added NPC:NavSetWanderGoal( fMinDist, fMaxDist )

[Lua] Added NPC:GetMovementActivity()

[Lua] Added NPC:SetMovementActivity( ACT_RUN etc )

[Lua] Added NPC:GetMovementSequence()

[Lua] Added NPC:SetMovementSequence( int )

[Lua] Added NPC:GetArrivalActivity()

[Lua] Added NPC:SetArrivalActivity( ACT_RUN etc )

[Lua] Added NPC:GetArrivalSequence()

[Lua] Added NPC:SetArrivalSequence( int )

[Lua] Added NPC:SetArrivalDirection( vec )

[Lua] Added NPC:SetArrivalDistance( flt )

[Lua] Added NPC:SetArrivalSpeed( flt )

[Lua] Added NPC:GetPathDistanceToGoal()

[Lua] Added NPC:GetPathTimeToGoal()

[Lua] Added NPC:ClearGoal()

[Lua] Added NPC:StopMoving()

[Lua] Added NPC:SetMaxRouteRebuildTime( fl )

[Lua] Added NPC:Give( weaponname )

[Lua] Added Entity:SetRenderAngles( ang ) (clientside)

[Lua] Added Entity:GetRenderAngles( ang ) (clientside)

[Lua] Added Entity:SetRenderOrigin( vec ) (clientside)

[Lua] Added Entity:GetRenderOrigin( vec ) (clientside)

[Lua] Added SuppressHostEvents( player )

[Lua] Added UnPredictedCurTime()

[Lua] Added IsFirstTimePredicted()

[Lua] Entity:SetParent( ent, attachmentid )

[Lua] Added Panel:SetContentAlignment( int )

[Lua] Added table.SortByMember( Table, MemberName, bAsc )

[Lua] Added GAMEMODE:AdjustMouseSensitivity()

[Lua] Added SWEP:AdjustMouseSensitivity()

[Lua] Added SWEP:NPCShoot_Primary( ShootPos, ShootDir )

[Lua] Added SWEP:NPCShoot_Secondary( ShootPos, ShootDir )

[Lua] Added SWEP:GetCapabilities()

[Lua] Fixed crash when giving surface.GetTextSize a NULL string

[Lua] Added GAMEMODE:SpawnMenuEnabled()

[Lua] GAMEMODE:GravGunPunt now gets called when punting held objects

[Lua] Added util.SpriteTrail( Entity, iAttachmentID, Color, bAdditive, fStartWidth, fEndWidth, fLifetime, fTextureRes, strTexture )

[Lua] Added scripted AI base

[Lua] Added OrderVectors( v1, v2 ) (makes min/max vectors)

[Lua] Fixed crash when using ents.FindInBox() with invalid box

[Lua] Added PANEL:SetTextInset( int, int )

[Lua] Added PANEL:SetPaintBorderEnabled( b )

[Lua] Added PANEL:SetPaintBackgroundEnabled( b )

[Lua] Added PANEL:CursorPos()

[Lua] Added healthleft, healthtaken to GM:PlayerHurt

[Lua] Fixed attacker being NULL in GM:PlayerHurt

[Lua] Fixed GM:ScalePlayerDamage not being called

[Lua] Added DamageInfo:IsDamageType( int )

[Lua] Added PANEL:MoveToFront()

[Lua] Added PANEL:IsMultiline()

[Lua] Added PANEL:DrawTextEntryText( col, col, col )

[Lua] Added PANEL:FocusNext()

[Lua] Added PANEL:FocusPrevious()

[Lua] Added PANEL:SetFocusTopLevel( bool )

[Lua] Added PANEL:SetTabPosition( int )

[Lua] Added GAMEMODE:PreDrawSkybox() (return true to not draw default skybox)

[Lua] Added GAMEMODE:PostDrawSkybox()

[Lua] Added Entity:DispatchTraceAttack( dmginfo, startpos, endpos )

[Lua] Added Panel:SetTooltip( text )

[Lua] Added CreateMaterial( name, shader, params )

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Förresten e det någon här som lirar Live For Speed? jag lirar på ett demo account :unsure:

EDIT: jag kommer passworda servern så inga Minges kommer in!

Password:GTA

Servern e uppe!

det blev inget password.

bara att joina.

EDIT2: Servern stängd,samma sak händer imorgon kl3.

Lite fuela bilder:http://img516.imageshack.us/my.php?image=freespace030001hn1.jpg

http://img442.imageshack.us/my.php?image=f...ce030002pj1.jpg

http://img105.imageshack.us/my.php?image=f...ce030006ep8.jpg

Dom här bilderna tog jag och Alle090 idag och hoppas fler kommer imorgon då det idag bara var jag och Alle090.

Han kommer snart med fler bilder.

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