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Some of us have the consciene of knowing that when hype is built up, it has the good and bad sides. Good meaning the vibe of knowing that yes, the game does exist and it squashes many crap ass rumors. The bad side is like the cancer to the hardcore players. They expected too much and got too little in their standards. Lets take a look at some of the features we need to watch out for:

Minor tweaks & features

Many of us know that some features in Vice City didnt turn out to what they would be. Case in point, a half-assed feature of cops chasing other criminals. R* didn't develop the whole aspect of this feature which made some people a little irritated. Now we come to San Andreas. Some features I am a little shady of are A.I. development in peds and missions that tweak difficulty when your stuck. I am to believe that minor details released by publications won't make the final cut or at least half of them.

Eating

A Major feature that has to be a major priority in R*'s development of this game. I will put my faith in and say hopefully they'll use the system separate from missions and whatnot. Hopefully it will not hinder the progressions through missions. Like many have said, They would get annoyed by the sheer suddeness of having to go to Burger Shot and get some grub while getting chased by rival gangs and police. Example:

Ryder: Drive fastah yo!

CJ: I can't dawg, I needs to get something to eat

Ryder: Ah hell naw

*Goes through drive thru while the police and gang rivals wait at the parking lot*

CJ: Aight, lets get back in action.

Obviously it wouldn't be this bad but I just made the situation exaggerate for comedic purposes. ^_^

If however, this is a problem I am sure future GTASA mods and Action Replay codes will fix this but thats only if your into that kind of stuff.

Does size really matter?

Yes and No. It depends if the city has a lot of depth and isn't bloated with nothingness (see Vice City's beach). I would like a lot of area for me to drive my ATV through but it has to have depth either through geographically or interaction-wise. Cand mentioned in his article that R* is probaly talking about land area. Well, thats fine and dandy but what I dont want is land area that is wasted and has little depth for you to interact with. Although the cities and towns wouldn't be bad, the countryside and desert in between would most likely be if this becomes a problem. What R* should focus on is how they can incorporate depth into mass land area without the use of big memory capacity.

Water has also been neglected in the past two GTA games. You did a few missions here and there but the water area wasn't alive like it should of been. I would suggest a yacht driving around with a party in it or a casino boat (they DO exist!). There needs to be more livelyhood on the open seas and lets pray that the swimming feature will benefit from it.

Grand Theft Auto: Sim City

Most people were skeptical about the whole food, haircut, customization system. I don't blame them but we have to remember that R* intended to make it so that players have their own unique feel to their character onscreen. I will admit that they are borderlining to the likes of some minor Sims-esque features, but if they use these in moderations, we can probaly benefit from them. We should only worry when the next GTA will have the option of having a family and kids.

Gang Personalities and Mission Fluency

What GTA3 had, Vice City lacked and that was the growth of your character and the fluency of the missions. In GTA3, you played as a mysterious message-boy, doing odd jobs from the Mafia. The missions were somewhat longer and more intresting than Vice City's because there was so many gangs that had different personalities while in Vice City, the gangs were boring and had pretty much the same weapons.

With minority gangs being a definiate element in San Andreas, we have to be sketchy on what R*'s take is on this. Do they take the GTA3 path and add focus more on the gangs or do they take the Vice City path and focus on the materalism surronding the gangs? The quantities of gangs and the members were staggering compared to Vice City's. Gang wars, guys with big guns, etc. that would actually add some difficulty that would be incorporated into the missions you receive from these gangs.

A sadistic plan I had for San Andreas' gang was to have them meet up with eachother and have a battle royale from hell. Ballas and Flats teaming up against ruthless Triads and Las Venturras' infamous Mafia families. As for the missions, gangs play a major role in missions. Thats why VC's missions lacked, their gangs were boring and it affected the missions as well. I believe R* should go back to their GTA3 gang roots and make the missions more lively and entertaining. Plus running errands for inbreds and kooky rednecks will be intresting as well. :evilgrin:

Conclusions

I believe that if they (R*) take the time and put features in moderation, a lot of elements in the game would be equal or at least somewhat. Using GTA3's gang mechanics would be a benefit and making sure the food system doesn't conflict with the mission enviornment would be awesome. Another thing they need to consider is that they cant have too much land area and little area depth (and vice versa). If they could balance this, less people would bitch about it. Now, this article isn't intended to flame at Rockstar Games or the GTA franchise but I just want to express my view on flaws in the game that COULD happen. Remember boys and girls, not everything is perfect and peachy and life and neither is GTA and its features.

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Some of us have the consciene of knowing that when hype is built up, it has the good and bad sides. Good meaning the vibe of knowing that yes, the game does exist and it squashes many crap ass rumors. The bad side is like the cancer to the hardcore players. They expected too much and got too little in their standards. Lets take a look at some of the features we need to watch out for:

Minor tweaks & features

Many of us know that some features in Vice City didnt turn out to what they would be. Case in point, a half-assed feature of cops chasing other criminals. R* didn't develop the whole aspect of this feature which made some people a little irritated. Now we come to San Andreas. Some features I am a little shady of are A.I. development in peds and missions that tweak difficulty when your stuck. I am to believe that minor details released by publications won't make the final cut or at least half of them.

Eating

A Major feature that has to be a major priority in R*'s development of this game. I will put my faith in and say hopefully they'll use the system separate from missions and whatnot. Hopefully it will not hinder the progressions through missions. Like many have said, They would get annoyed by the sheer suddeness of having to go to Burger Shot and get some grub while getting chased by rival gangs and police. Example:

Ryder: Drive fastah yo!

CJ: I can't dawg, I needs to get something to eat

Ryder: Ah hell naw

*Goes through drive thru while the police and gang rivals wait at the parking lot*

CJ: Aight, lets get back in action.

Obviously it wouldn't be this bad but I just made the situation exaggerate for comedic purposes. ^_^

If however, this is a problem I am sure future GTASA mods and Action Replay codes will fix this but thats only if your into that kind of stuff.

Does size really matter?

Yes and No. It depends if the city has a lot of depth and isn't bloated with nothingness (see Vice City's beach). I would like a lot of area for me to drive my ATV through but it has to have depth either through geographically or interaction-wise. Cand mentioned in his article that R* is probaly talking about land area. Well, thats fine and dandy but what I dont want is land area that is wasted and has little depth for you to interact with. Although the cities and towns wouldn't be bad, the countryside and desert in between would most likely be if this becomes a problem. What R* should focus on is how they can incorporate depth into mass land area without the use of big memory capacity.

Water has also been neglected in the past two GTA games. You did a few missions here and there but the water area wasn't alive like it should of been. I would suggest a yacht driving around with a party in it or a casino boat (they DO exist!). There needs to be more livelyhood on the open seas and lets pray that the swimming feature will benefit from it.

Grand Theft Auto: Sim City

Most people were skeptical about the whole food, haircut, customization system. I don't blame them but we have to remember that R* intended to make it so that players have their own unique feel to their character onscreen. I will admit that they are borderlining to the likes of some minor Sims-esque features, but if they use these in moderations, we can probaly benefit from them. We should only worry when the next GTA will have the option of having a family and kids.

Gang Personalities and Mission Fluency

What GTA3 had, Vice City lacked and that was the growth of your character and the fluency of the missions. In GTA3, you played as a mysterious message-boy, doing odd jobs from the Mafia. The missions were somewhat longer and more intresting than Vice City's because there was so many gangs that had different personalities while in Vice City, the gangs were boring and had pretty much the same weapons.

With minority gangs being a definiate element in San Andreas, we have to be sketchy on what R*'s take is on this. Do they take the GTA3 path and add focus more on the gangs or do they take the Vice City path and focus on the materalism surronding the gangs? The quantities of gangs and the members were staggering compared to Vice City's. Gang wars, guys with big guns, etc. that would actually add some difficulty that would be incorporated into the missions you receive from these gangs.

A sadistic plan I had for San Andreas' gang was to have them meet up with eachother and have a battle royale from hell. Ballas and Flats teaming up against ruthless Triads and Las Venturras' infamous Mafia families. As for the missions, gangs play a major role in missions. Thats why VC's missions lacked, their gangs were boring and it affected the missions as well. I believe R* should go back to their GTA3 gang roots and make the missions more lively and entertaining. Plus running errands for inbreds and kooky rednecks will be intresting as well. :evilgrin:

Conclusions

I believe that if they (R*) take the time and put features in moderation, a lot of elements in the game would be equal or at least somewhat. Using GTA3's gang mechanics would be a benefit and making sure the food system doesn't conflict with the mission enviornment would be awesome. Another thing they need to consider is that they cant have too much land area and little area depth (and vice versa). If they could balance this, less people would bitch about it. Now, this article isn't intended to flame at Rockstar Games or the GTA franchise but I just want to express my view on flaws in the game that COULD happen. Remember boys and girls, not everything is perfect and peachy and life and neither is GTA and its features.

ja men detta är ju bara spekulationer från gta-sanandreas.com... vänta tills spelet kommer så lär du veta till 100% hur allt blir...

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Haha! Jag kopierade in texten i Tolken 99 och fick detta resultat:

Några av oss har consciene av veta att när hype är byggd upp, den har bra och dålig sidor. Bra betyder vibe av veta att ja, spelet gör existera och den squashes många skitprat stjärt rumors. Dålig sida är som kräftans till hardcore spelare. De förväntad för mycket och fick för liten i deras standarder. Låter ta en titt på några av finesser vi behöva till se upp för:

Mindre nyper & finesser

Många av oss veta att några finesser i Last Stad didnt vrida ute till vad de vore. Fall i peka, en half-assed finess av cops ciselering andra criminals. R* didn't utveckla hela aspekt av denna finess vilken gjorda några folk lite retade. Nu vi kommer till San Andreas. Några finesser Jag är lite skuggig av är En.Jag. utveckling i peds och missions att nypa svårighet när din fast. Jag är till tro att mindre detaljer släppt av publikationer kommer inte att göra slutlig klipp eller åtminstone halv av dem.

Ätande

En Större finess som har till vara en större prioritet i R*'s utveckling av denna spel. Jag kommer att placera min tro i och säga förhoppningsvis they'll använda system separat från missions och prydnadshylla. Förhoppningsvis den kommer att inte hindra tongång genom missions. Gilla många har sa, De skulle få annoyed av ren suddeness av har till gå till Burger Sköt och få några gräva stund få chased av medtävlare gangs och polisen. Exempel:

Ryder: Köra fastah yo!

CJ: Jag kan inte dawg, Jag behov till få någonting till äta

Ryder: Ah helvete naw

*Går genom köra genom stund polisen och lag rivaler vänta vid parkering mycket*

CJ: Aight, låter få tillbaka i agerande.

Tydligen den skulle inte vara denna dålig men Jag bara gjorda läge överdriva för comedic syften.

Om men, denna är en problem Jag är säker framtid GTASA mods och Agerande Omspel koder kommer att laga denna men thats bara om din till att vänlig av material.

Gör storlek verkligen stoff?

Ja och Inga. Den beror om stad har en massa djup och är inte pussig med intighet (se Last City's stranden). Jag skulle gilla en massa område för mig till köra min ATV genom men den har att ha djup varje genom geographically eller interaction-wise. Cand nämnt i hans artikel att R* är probaly samtalande om landet område. Bra, thats fin och snobb men vad Jag dont vill är landet område att är bortkastad och har liten djup åt dig till påverka varandra med. Fastän städer och städer skulle inte vara dålig, bygd och öde i mellan skulle de flesta troligt vara om denna blir en problem. Vad R* borde brännpunkt på är hur de kan inkorporera djup till massa landet område utan användandet av stor minne kapacitet.

Vatten har även varit försummad i förbi två GTA spel. Du gjorde några missions här och där men vatten område var inte levande gilla den borde av varit. Jag skulle föreslå en lustjakt drivande runt med en parti i den eller en kasino båt (de GÖR existera!). Där behov till vara mer livelyhood på öppna seas och låter bedja att simning finess kommer att förmån från den.

Storartad Stöld Bil: Sim Stad

De flesta folk var skeptiska om hela mat, klippning, anpassning system. Jag inte klandra dem men vi måste kom ihåg att R* avsedd till göra den så att spelare har deras egen unika känna till deras tecken skärmbild. Jag kommer att instämma att de är borderlining till gillar av några mindre Sims-esque finesser, men om de använda dessa i moderations, vi kan probaly förmån från dem. Vi borde bara oroa när nästa GTA kommer att har valmöjlighet av har en familj och ungar.

Lag Personligheter och Uppgift Ledighet

Vad GTA3 hade, Last Stad lacked och att var tillväxten av din tecken och ledighet av missions. I GTA3, du spelad så en mystisk message-boy, gjort udda arbeten från Maffia. missions var något längre och mer intresting än Last City's därför där var så många gangs att hade olika personligheter stund i Last Stad, gangs var tråkigt och hade söt ungefär detsamma vapen.

Med minoriteter gangs blir en definiate grundämne i San Andreas, vi måste vara skissartad på vad R*'s ta är på denna. Gör de ta GTA3 sökväg och lägga till brännpunkt mer på gangs eller gör de ta Last Stad sökväg och brännpunkt på materalism surronding gangs? quantities av gangs och medlemmarna var förbluffande jämförd till Last City's. Lag krig, killar med stor guns, etc. att skulle faktiskt lägga till några svårighet att vore förenade till missions du får från dessa gangs.

En sadistiska planera Jag hade för San Andreas' lag var att ha dem mötas upp med eachother och har en slag royale från helvete. Ballas och Flats teaming upp mot obarmhärtig Triads och Las Venturras' ökänd Maffia familjer. Vad angår missions, gangs spela en större roll i missions. Thats varför VC's missions lacked, deras gangs var tråkigt och den påverkad missions så bra. Jag tro R* borde gå tillbaka till deras GTA3 lag rötter och göra missions mer livlig och underhållande. Plus går ärenden för inbreds och korkad rednecks kommer att vara intresting så bra. :evilgrin:

Slutsatser

Jag tro att om de (R*) ta tiden och placera finesser i moderation, en massa element i spelet vore lika eller åtminstone något. Användande GTA3's lag mekanik vore en förmån och tillverkande säker mat system inte konflikt med uppgift enviornment vore respektingivande. En annan sak de behöva till ha i åtanke är att de tjuvspråk har för mycket landet område och liten område djup (och last versa). Om de kunde balans denna, mindre folk skulle hynda om den. Nu, denna artikel är inte avsedd till flamma vid Rockstar Spel eller GTA rösträtt men Jag bara vill uttrycka min se på flaws i spelet att KUNDE hända. Kom ihåg pojkar och flickor, inte allting är perfekt och peachy och liv och varken är GTA och dess finesser.

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