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Avgasflammor


Karlsson
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Kopiera allt och klistra in det i particle.cfg i data mappen :mellow: ´en J***a massa text :D .

----------------------------------------------------------------------------------------------

; Author: Alexander Roger

; Date: 21/12/2000

;

; Author: Andrzej Madajczyk

; Date: 26/02/2001

; 14/03/2001 - Alpha (opacity) support added;

; 10/05/2001 - Drag/Friction Decceleration changed to constants;

; 28/08/2001 - Initial Color Variation added;

;

; Note! Last line of the file MUST BE ";the end\n", otherwise you'll get parsing error(s) of the file;

;

;Particle Systems Configuration Data:: Format

;

;

;A: Particle Type Name (max 20 chars)

;

;B/C/D: Render Colouring (r,g,B) (0-255)

;

;CV: Initial Color Variation (for r,g,b only, in %) (0-100);

; (i.e. Color=(100,100,100) and CV=20, then v=random(-20,20), real_color=(100+v, 100+v, 100+v));

;

;B2/C2/D2: Fade Destination Color (r,g,B) (0-255)

;

;FT: Color Fade Time for (B,C,D)->(B2,C2,D2), (0 for none);

;

;E: Default Initial Radius (float)

;F: Expansion Rate (float)

;

; Color "Fade-to-Black" options:

;G: Initial Intensity (0-255)

;H: Fade Time (time between fade steps in frames)

;I: Fade Amount (-255 to 255) can get brighter or dimmer (if -ve, column "G" must be smaller than 255, and if +ve, G must larger than 0)

;

; "Fade Alpha" options:

;GA: Initial Intensity (0-255)

;HA: Fade Time (time between fade steps in frames)

;IA: Fade Amount

;

; "Z Rotation" options:

;GZA: Initial Angle (0-1023)

;HZA: Change Time (time between steps in frames)

;IZA: Angle Change Amount

;

;GZR: Initial Z Radius

;HZR: Change Time (time between steps in frames)

;IZR: Z Radius Change Amount

;

;J: Animation Speed (0=no animation)(time between steps msec)

;K: Start Animation Frame ( 0 -> )

;L: Final Animation Frame ( H -> )

;

;M: Rotation Speed (0=None,i-deg/frame)

;N: Gravitational Acceleration (0=none, float)

;O: Drag/Friction Decceleration (int: 0=none, 50=0.50, 80=0.80, 90=0.90, 95=0.95, 96=0.96, 99=0.99)

;

:huh:: Default Life-Span of Particle (msec)

;

;Q: Position Random Error [position += (+/-)rand(a)]

;R: Velocity Random Error [velocity += (+/-)rand(:)]

;S: Expansion Rate Error [exp_rate += (+)rand©]

;T: Rotation Rate Error [rot_speed = (+/-)rand(d)]

;U: Life-Span Error Shape [shape distribution, e=0->all at default, e->Inf then shape->0] (max=255!!)

;V: Trail Length Multiplier [length *= (float) multiplier] (only used if trail flag active)

;

;WX: Stretch value of texture in X

;WY: Stretch value of texture in Y

;WI: Wind factor for how much influenced by the wind direction

;

;CR:Particle Create Range (in meters: 0=no check); if particles are created enough far away from camera, they are deleted (not added to particle system);

;

;

;Z: Flags! Guide: 1=ZCHECK_FIRST, 2=ZCHECK_STEP, 4=DRAW_OPAQUE, 8=SCREEN_TRAIL

; 16=SPEED_TRAIL, 32=RAND_VERT_V, 64=CYCLE_ANIM, 128=DRAW_DARK, 256=VERT_TRAIL

; 1024=DRAWTOP2D, 2048=CLIPOUT2D

; 4096=ZCHECK_BUMP, 8192=ZCHECK_BUMP_FIRST

;

;*************** WARNING SCREEN_TRAIL OPTION USES VARs OTHERWISE USED FOR Z-CHECK AND EXPAND RATE ***************************************

;** if using SCREEN_TRAIL, don't use ZCHECK_FIRST, ZCHECK_BUMP, ZCHECK_BUMP_FIRST, and expansion rate (F) and error (S) must = 0 ********

;***************************************************************************************************

*************************************

;

;default:

;GUNFLASH 255 255 255 0 0.1 0.0 255 0 128 0 0 0 0 0.0 1.0 250 0.0 0.0 0.0 0 0 1.0 0

;

;good idea for fire-smudge?

;GUNFLASH 255 255 255 0 1.0 0.0 255 0 32 100 0 3 0 0.0 1.0 400 0.0 0.0 0.0 0 0 1.0 0

;

;current:

;GUNFLASH 255 255 255 0 1.0 0.0 255 0 32 100 0 3 0 0.0 1.0 400 0.0 0.0 0.0 0 0 1.0 0

;

;

;SPARK_SMALL 255 255 128 0 0.005 0.0 255 0 0 0 0 0 0 0.0 1.0 500 0.0 0.05 0.0 0 0 0.5 40

;

;

;

;

; A B C D CV B2 C2 D2 FT E F G H I GA HA IA GZA HZA IZA GZR HZR IZR J K L M N O P Q R S T U V WX WY WI CR Z

;

SPARK 255 128 64 0 0 0 0 0 0.005 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.001 1 300 0.0 0.07 0.0 0 0 1.0 -1.0 -1.0 0.0 20.0 48

SPARK_SMALL 255 255 128 0 0 0 0 0 0.005 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.001 1 500 0.0 0.05 0.0 0 0 0.6 2.0 10.0 0.0 20.0 40

WATER_SPARK 160 160 196 0 0 0 0 0 0.3 -0.01 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.00 1 300 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 50.0 0

;

WHEEL_DIRT 8 24 8 0 0 0 0 0 0.05 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.002 1 1000 0.15 0.015 0.0 0 0 1.0 0.0 0.0 0.0 30.0 4

SAND 128 110 96 0 0 0 0 0 0.05 0.025 255 0 0 196 1 3 0 0 0 0.0 0 0.0 0 0 0 0 0.002 1 1000 0.05 0.015 0.0 0 0 1.0 0.0 0.0 0.0 30.0 4

;

WHEEL_WATER 24 24 32 0 0 0 0 0 0.05 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.004 1 1000 0.15 0.015 0.0 0 0 1.0 0.0 0.0 0.0 20.0 1

;

BLOOD 255 32 32 0 0 0 0 0 0.01 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.03 1 2000 0.3 0.05 0.0 0 0 1.0 -50.0 300.0 0.0 50.0 1

BLOOD_SMALL 255 32 32 0 0 0 0 0 0.007 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.005 1 2000 0.05 0.05 0.0 0 0 1.0 1.0 5.0 0.0 50.0 53

BLOOD_SPURT 255 32 32 0 0 0 0 0 0.008 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.005 1 2000 0.0 0.01 0.0 0 0 2.0 0.0 0.0 0.0 50.0 52

DEBRIS 64 64 64 0 0 0 0 0 0.5 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 1 0 0.01 95 1000 0.2 0.0 0.0 0 0 1.0 0.0 0.0 0.0 50.0 4

DEBRIS2 64 64 64 0 0 0 0 0 0.04 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 5 0.01 99 1000 0.03 0.04 0.0 0 0 1.0 0.0 0.0 0.0 50.0 38

FLYERS 64 64 64 0 0 0 0 0 0.00001 0.0 255 0 0 255 0 0 0 1 10 0.0 0 0.0 0 0 0 5 0.03 95 2000 0.1 0.1 0.0 0 4 1.0 -22.0 -22.0 0.5 200.0 36

WATER 64 64 128 0 0 0 0 0 0.01 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 2000 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 100.0 0

;

FLAME 255 74 30 0 0 0 0 0 0.8 -0.02 255 0 10 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 -0.005 1 2000 0.02 0.01 0.01 0 0 1.0 0.0 0.0 0.0 200.0 0

FIREBALL 150 145 50 0 0 0 0 0 0.1 0.005 96 1 -10 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 -0.003 96 2000 0.1 0.03 0.014 2.5 0 1.0 0.0 0.0 0.0 200.0 0

;

GUNFLASH 170 170 170 0 0 0 0 0 0.1 0.0 255 1 50 255 0 0 0 0 0 0.0 0 0.0 51 0 3 0 0.0 1 250 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 35.0 0

GUNFLASH_NOANIM 128 128 128 0 0 0 0 0 0.1 0.0 255 1 128 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 25 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 35.0 0

;

GUNSMOKE 64 64 64 0 0 0 0 0 0.15 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 2 0 7 0 -0.002 95 1000 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 60.0 0

GUNSMOKE2 255 255 255 0 0 0 0 0 0.05 0.02 255 0 0 255 0 8 0 0 0 0.0 0 0.0 0 0 3 4 -0.001 80 1400 0.05 0.05 0.01 3 0 1.0 0.0 0.0 0.0 60.0 4

;

CIGARETTE_SMOKE 32 32 32 0 0 0 0 0 0.01 0.005 255 5 25 64 1 2 0 0 0 0.0 0 0.0 0 0 0 0 -0.001 1 1000 0.01 0.01 0.001 3 0 1.0 0.0 0.0 1.0 10.0 0

SMOKE 32 32 32 0 0 0 0 0 0.15 0.015 255 5 25 255 0 0 0 0 0 0.0 0 0.0 32 0 4 0 -0.01 95 1000 0.05 0.05 0.01 3 0 1.0 0.0 0.0 1.0 150.0 0

SMOKE_SLOWMOTION 32 32 32 0 0 0 0 0 0.15 0.015 128 5 11 255 0 0 0 0 0 0.0 0 0.0 32 0 4 0 -0.003 95 3000 0.05 0.05 0.01 3 0 1.0 0.0 0.0 1.0 150.0 0

DRY_ICE 32 32 32 0 0 0 0 0 0.01 0.001 196 5 5 96 1 2 0 0 0 0.0 0 0.0 16 3 4 0 -0.002 95 3000 0.05 0.05 0.01 3 0 1.0 0.0 0.0 1.0 150.0 0

;

TEARGAS 100 100 110 45 0 0 0 0 0.5 0.055 255 100 0 90 1 1 0 1 20 0.0 0 0.0 0 0 0 1 -0.001 96 6000 0.01 0.03 0.02 3 0 1.0 0.0 0.0 0.0 150.0 4

;

GARAGEPAINT_SPRAY 32 32 32 0 0 0 0 0 0.15 0.015 255 0 5 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 -0.0005 95 4000 0.05 0.05 0.01 3 0 1.0 0.0 0.0 0.0 100.0 0

SHARD 255 255 255 0 0 0 0 0 0.03 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 96 300 0.0 0.0 0.0 0 0 1.0 -1.0 5.0 0.0 100.0 0

;

;;SPLASH 64 64 128 0 0 0 0 0 0.1 0.007 255 1 10 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 1000 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 100.0 0

SPLASH 60 60 72 128 0 0 0 0 1.0 0.022 196 0 0 196 0 0 0 0 0 0.0 0 0.0 0 1 1 0 0.01 1 1000 0.5 0.04 0.0 0 0 1.5 0.0 0.0 0.0 150.0 256

;

;

CARFLAME 255 74 30 0 0 0 0 0 0.8 -0.02 255 0 10 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 -0.005 1 2000 0.02 0.01 0.01 0 0 1.0 0.0 0.0 1.0 100.0 0

;CARFLAME 160 128 50 0 0 0 0 0 0.8 -0.0075 96 1 -20 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 -0.005 1 2000 0.02 0.01 0.01 0 0 1.0 0.0 10.0 1.0 100.0 0

;

STEAM 64 64 64 0 0 0 0 0 0.5 0.05 255 1 16 255 0 0 0 0 0 0.0 0 0.0 32 0 4 0 -0.005 95 2000 0.01 0.03 0.0 0 0 1.0 0.0 0.0 0.5 85.0 0

STEAM2 255 255 255 0 0 0 0 0 0.5 0.015 255 0 0 192 0 1 0 0 10 0.5 1 0.02 0 0 0 0 -0.002 95 8000 0.01 0.03 0.0 0 0 1.0 2.0 2.0 0.5 85.0 4

;

STEAM_NY 255 255 255 0 0 0 0 0 0.5 0.05 255 0 0 96 2 8 0 0 0 0.0 0 0.0 0 0 0 0 -0.005 95 1400 0.01 0.03 0.0 0 0 1.0 1.0 1.0 0.5 85.0 4

STEAM_NY_SLOWMOTION 255 255 255 0 0 0 0 0 0.5 0.05 255 0 0 96 2 8 0 0 0 0.0 0 0.0 0 0 0 0 -0.0015 95 1400 0.01 0.03 0.0 0 0 1.0 1.0 1.0 0.5 85.0 4

GROUND_STEAM 255 255 255 0 0 0 0 0 0.35 0.20 255 0 0 16 2 4 0 0 0 0.0 0 0.0 0 0 0 0 -0.005 95 1400 0.01 0.03 0.0 0 0 1.0 1.0 1.0 10.0 85.0 4

ENGINE_STEAM 225 225 225 0 0 0 0 0 0.1 0.020 255 0 0 240 0 12 0 0 0 0.0 0 0.0 0 0 0 20 -0.005 96 3000 0.015 0.01 0.001 10 0 1.0 2.0 2.0 1.0 85.0 4

;

RAINDROP 16 16 16 0 0 0 0 0 0.4 0.0 255 0 0 64 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.05 1 1000 0.0 0.0 0.0 0 0 1.0 -50.0 1000.0 0.0 0.0 1

RAINDROP_SMALL 12 12 12 0 0 0 0 0 0.3 0.0 255 0 0 64 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.05 1 1000 0.0 0.0 0.0 0 0 1.0 -50.0 1000.0 0.0 0.0 1

RAIN_SPLASH 32 32 32 0 0 0 0 0 0.08 0.0 255 0 5 255 0 0 0 0 0 0.0 0 0.0 1 0 4 0 0.0 1 500 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 0.0 0

RAIN_SPLASH_BIGGROW 128 128 128 0 0 0 0 0 0.5 0.06 255 0 2 255 0 0 0 0 0 0.0 0 0.0 2 1 4 0 0.0 1 5500 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 0.0 0

RAIN_SPLASHUP 48 48 48 0 0 0 0 0 0.1 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 1 0 0.0 1 50 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 15.0 0

;

WATERSPRAY 64 64 64 0 0 0 0 0 0.2 0.0 255 0 25 255 0 0 0 0 0 0.0 0 0.0 3 0 2 0 0.002 1 800 0.05 0.0 0.01 0 0 1.0 0.0 0.0 0.0 20.0 0

WATERDROP 36 36 48 0 0 0 0 0 0.02 0.0 255 0 0 128 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.00 1 2000 0.3 0.05 0.0 0 0 1.0 5.0 5.0 0.0 0.0 3200

BLOODDROP 36 36 48 0 0 0 0 0 0.02 0.0 255 0 0 128 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.00 1 2000 0.3 0.05 0.0 0 0 1.0 5.0 10.0 0.0 0.0 3200

;

EXPLOSION_MEDIUM 80 80 80 0 0 0 0 0 0.6 0.04 255 0 6 255 0 0 0 0 0 0.0 0 0.0 1 0 5 0 -0.001 96 3000 0.2 0.0 0.0 0 0 1.0 0.0 0.0 0.0 200.0 0

EXPLOSION_LARGE 80 80 80 0 0 0 0 0 1.1 0.04 255 0 6 255 0 0 0 0 0 0.0 0 0.0 1 0 5 0 -0.001 96 3000 0.8 0.0 0.0 0 0 1.0 0.0 0.0 0.0 200.0 0

EXPLOSION_MFAST 80 80 80 0 0 0 0 0 0.6 0.04 255 0 6 255 1 2 0 0 0 0.0 0 0.0 1 2 5 0 -0.001 96 3000 0.2 0.0 0.0 0 0 1.0 0.0 0.0 0.0 200.0 0

EXPLOSION_LFAST 80 80 80 0 0 0 0 0 1.1 0.04 255 0 6 255 0 0 0 0 0 0.0 0 0.0 1 0 5 0 -0.001 96 3000 0.8 0.0 0.0 0 0 1.0 0.0 0.0 0.0 200.0 0

;

CAR_SPLASH 60 60 72 128 0 0 0 0 1.0 0.06 196 1 4 196 1 10 0 0 0 0.0 0 0.0 0 1 1 0 0.01 1 2000 0.5 0.04 0.0 0 0 1.5 5.0 5.0 1.0 250.0 272

BOAT_SPLASH 48 48 60 128 0 0 0 0 0.2 0.075 128 1 2 196 1 5 0 0 0 0.0 0 0.0 0 0 0 0 0.01 1 1000 0.0 0.01 0.0 0 0 1.0 0.0 2.5 0.0 150.0 128

BOAT_THRUSTJET 90 90 90 0 0 0 0 0 1.4 0.06 255 0 0 96 0 1 0 0 0 0.0 0 0.0 0 0 0 0 0.01 50 1600 0.8 0.4 0.02 0 4 1.0 3.0 3.0 0.0 150.0 4

;BOAT_WAKE 255 255 255 0 0 0 0 0 1.5 0.45 255 0 0 192 0 2 0 0 0 0.0 0 0.0 0 0 0 0 0.0 50 1600 0.8 0.4 0.02 0 4 1.0 0.0 0.0 0.0 150.0 4

;

; A B C D CV B2 C2 D2 FT E F G H I GA HA IA GZA HZA IZA GZR HZR IZR J K L M N O P Q R S T U V WX WY WI CR Z

WATER_HYDRANT 128 128 128 0 0 0 0 0 0.25 -0.04 255 0 0 196 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.007 99 2000 0.01 0.02 0.0 0 4 1.0 -25.0 500.0 0.0 250.0 0

WATER_CANNON 64 64 128 0 0 0 0 0 0.03 0.03 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 1000 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 85.0 0

EXTINGUISH_STEAM 32 32 32 0 0 0 0 0 0.1 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 1000 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 85.0 0

;

PED_SPLASH 48 48 60 30 0 0 0 0 0.1 -0.01 96 5 20 255 1 10 0 0 0 0.0 0 0.0 1 0 3 0 0.01 1 1000 0.5 0.04 0.0 0 0 1.2 0.0 0.0 0.0 50.0 256

PEDFOOT_DUST 170 166 150 0 0 0 0 0 0.03 0.015 255 0 0 72 0 4 0 0 0 0.0 0 0.0 0 0 0 0 -0.0005 1 1000 0.0 0.0 0.0 0 0 1.0 1.0 1.0 0.0 6.0 4

;

CAR_DUST 128 110 100 0 0 0 0 0 0.2 0.05 255 0 0 128 1 2 0 0 0 0.0 0 0.0 0 0 0 0 -0.001 1 1000 0.01 0.02 0.05 0 0 1.0 1.0 1.0 0.0 6.0 4

HELI_DUST 17 15 9 0 0 0 0 0 0.2 0.1 255 1 6 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 -0.001 1 1000 0.2 0.05 0.0 0 0 1.0 0.0 0.0 0.0 85.0 0

HELI_ATTACK 255 255 128 0 0 0 0 0 0.01 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 500 0.0 0.0 0.0 0 0 0.5 0.0 10.0 0.0 85.0 18

;

ENGINE_SMOKE 20 20 20 90 0 0 0 0 0.2 0.02 255 0 0 222 0 12 10 0 80 0.0 0 0.0 0 0 5 0 -0.009 95 2000 0.04 0.01 0.001 1 0 1.0 0.0 0.0 1.0 85.0 4

ENGINE_SMOKE2 64 64 64 50 0 0 0 0 0.2 0.06 128 0 0 140 0 5 10 0 80 0.0 0 0.0 0 0 0 2 -0.001 1 1300 0.0 0.01 0.0 3 3 1.0 0.0 0.0 1.0 85.0 4

CARFLAME_SMOKE 32 32 32 0 0 0 0 0 0.05 0.01 255 0 0 64 0 2 0 0 0 0.0 0 0.0 0 0 0 0 -0.008 95 2000 0.01 0.03 0.01 0 0 1.0 0.0 0.0 1.0 85.0 4

FIREBALL_SMOKE 32 32 32 0 0 0 0 0 0.05 0.03 255 0 0 128 0 2 0 0 0 0.0 0 0.0 0 0 0 0 -0.004 95 2000 0.01 0.03 0.01 0 0 1.0 0.0 0.0 1.0 85.0 4

;

PAINT_SMOKE 255 0 0 0 0 0 0 0 0.1 0.01 255 1 8 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 95 3000 0.0 0.005 0.0 0 0 1.0 0.0 0.0 0.0 85.0 0

TREE_LEAVES 64 64 64 0 0 0 0 0 0.2 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 1000 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 85.0 0

;

CARCOLLISION_DUST 76 76 76 0 0 0 0 0 0.10 0.02 255 0 0 160 0 4 0 0 0 0.0 0 0.0 0 0 0 0 -0.0015 90 2000 0.02 0.02 0.0 0 0 1.0 0.0 0.0 0.0 30.0 4

;

CAR_DEBRIS 32 32 32 0 0 0 0 0 0.5 0.0 224 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 0.010 90 1000 0.02 0.02 0.0 0 0 1.0 0.0 0.0 0.0 50.0 4

BIRD_DEBRIS 32 32 32 0 0 0 0 0 0.5 0.0 224 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 0.010 90 1000 0.02 0.02 0.0 0 0 1.0 0.0 0.0 0.0 0.0 4

HELI_DEBRIS 32 32 32 0 0 0 0 0 1.5 0.0 224 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 0.065 90 1500 0.02 0.02 0.0 0 0 1.0 0.0 0.0 0.0 150.0 4

;

EXHAUST_FUMES 255 74 30 0 0 0 0 0 0.08 0.0 255 1 50 255 0 0 0 0 0 0.0 0 0.0 51 0 3 0 -0.002 96 300 0.0 0.01 0.01 0 0 2.0 35.0 8

;

RUBBER_SMOKE 255 255 255 0 0 0 0 0 0.4 0.005 255 0 0 96 1 8 0 0 0 0.0 0 0.0 3 0 4 0 -0.0005 1 1000 0.02 0.0 0.0 0 0 1.0 0.0 0.0 0.0 50.0 4

BURNINGRUBBER_SMOKE 128 128 128 0 0 0 0 0 0.35 0.06 255 0 0 128 0 4 0 0 0 0.0 0 0.0 0 0 0 0 -0.002 90 2000 0.02 0.02 0.0 0 0 1.0 0.0 0.0 0.0 50.0 4

;

BULLETHIT_SMOKE 192 192 192 0 0 0 0 0 0.15 0.03 70 0 2 255 1 10 0 0 0 0.0 0 0.0 0 0 0 0 -0.001 90 2000 0.04 0.02 0.0 0 0 1.0 0.0 0.0 0.0 150.0 0

;

GUNSHELL_FIRST 108 108 108 0 0 0 0 0 0.015 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 0.010 90 1000 0.02 0.02 0.0 0 0 1.0 0.0 0.0 0.0 0.0 12292

GUNSHELL 108 108 108 0 0 0 0 0 0.015 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 0.010 90 1000 0.02 0.02 0.0 0 0 1.0 0.0 0.0 0.0 12.0 4100

GUNSHELL_BUMP1 108 108 108 0 0 0 0 0 0.015 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 0.010 90 1000 0.02 0.02 0.0 0 0 1.0 0.0 0.0 0.0 8.0 4100

GUNSHELL_BUMP2 108 108 108 0 0 0 0 0 0.015 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 0.010 90 400 0.02 0.02 0.0 0 0 1.0 0.0 0.0 0.0 8.0 4100

ROCKET_SMOKE 128 128 128 85 0 0 0 0 0.4 0.01 255 0 0 92 0 2 10 0 80 0.0 0 0.0 0 0 5 2 0.00 95 2000 0.11 0.03 0.01 1 0 1.0 0.0 0.0 1.0 150.0 4

;

TEST 255 64 64 0 0 0 0 0 0.2 0.025 255 1 20 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 3000 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 400.0 128

;

; A B C D CV B2 C2 D2 FT E F G H I GA HA IA GZA HZA IZA GZR HZR IZR J K L M N O P Q R S T U V WX WY WI CR Z

;

;Particles with flag DRAWTOP2D should be placed last and VR (Visibility Range) set to 0!

BIRD_FRONT 8 8 8 0 0 0 0 0 1.05 0.0 255 0 0 255 2 2 0 0 0 0.0 0 0.0 1 0 3 0 0.0 1 8000 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 0.0 68

SHIP_SIDE 8 8 8 0 0 0 0 0 12.0 0.0 255 0 0 1 0 0 0 0 0 0.0 0 0.0 0 0 7 0 0.0 1 32000 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 0.0 68

BEASTIE 8 8 8 0 0 0 0 0 0.25 0.0 255 0 0 255 2 2 0 0 0 0.0 0 0.0 0 0 0 5 0.0 1 5000 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 0.0 4

;

RAINDROP_2D 24 24 24 0 0 0 0 0 0.5 0.0 255 0 0 64 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 1000 0.0 0.0 0.0 0 0 1.0 -50.0 3000.0 0.0 0 3072

HEATHAZE 255 255 255 0 0 0 0 0 0.5 0.0 255 0 0 16 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 1500 0.01 0.0 0.0 0 0 1.0 0.0 0.0 0.0 0 3072

HEATHAZE_IN_DIST 255 255 255 0 0 0 0 0 1.0 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 2000 0.01 0.0 0.0 0 0 1.0 70.0 0.0 0.0 0 3072

;

;the end

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Author: Alexander Roger

; Date: 21/12/2000

;

; Author: Andrzej Madajczyk

; Date: 26/02/2001

; 14/03/2001 - Alpha (opacity) support added;

; 10/05/2001 - Drag/Friction Decceleration changed to constants;

; 28/08/2001 - Initial Color Variation added;

; 

; Note! Last line of the file MUST BE ";the end\n", otherwise you'll get parsing error(s) of the file;

;

;Particle Systems Configuration Data:: Format

;

;

;A: Particle Type Name (max 20 chars)

;

;B/C/D: Render Colouring (r,g,b) (0-255)

;

;CV: Initial Color Variation (for r,g,b only, in %) (0-100);

; (i.e. Color=(100,100,100) and CV=20, then v=random(-20,20), real_color=(100+v, 100+v, 100+v));

;

;B2/C2/D2: Fade Destination Color (r,g,b) (0-255)

;

;FT: Color Fade Time for (B,C,D)->(B2,C2,D2), (0 for none);

;

;E: Default Initial Radius (float)

;F: Expansion Rate (float)

;

; Color "Fade-to-Black" options:

;G: Initial Intensity (0-255)

;H: Fade Time (time between fade steps in frames)

;I: Fade Amount (-255 to 255) can get brighter or dimmer (if -ve, column "G" must be smaller than 255, and if +ve, G must larger than 0)

;

; "Fade Alpha" options:

;GA: Initial Intensity (0-255)

;HA: Fade Time (time between fade steps in frames)

;IA: Fade Amount

;

; "Z Rotation" options:

;GZA: Initial Angle (0-1023)

;HZA: Change Time (time between steps in frames)

;IZA: Angle Change Amount

;

;GZR: Initial Z Radius

;HZR: Change Time (time between steps in frames)

;IZR: Z Radius Change Amount

;

;J: Animation Speed (0=no animation)(time between steps msec) 

;K: Start Animation Frame ( 0 -> )

;L: Final Animation Frame ( H -> )

;

;M: Rotation Speed (0=None,i-deg/frame)

;N: Gravitational Acceleration (0=none, float)

;O: Drag/Friction Decceleration (int: 0=none, 50=0.50, 80=0.80, 90=0.90, 95=0.95, 96=0.96, 99=0.99)

;

:P: Default Life-Span of Particle (msec)

;

;Q: Position Random Error [position += (+/-)rand(a)]

;R: Velocity Random Error [velocity += (+/-)rand(b)]

;S: Expansion Rate Error [exp_rate += (+)rand©]

;T: Rotation Rate Error [rot_speed = (+/-)rand(d)]

;U: Life-Span Error Shape [shape distribution, e=0->all at default, e->Inf then shape->0] (max=255!!)

;V: Trail Length Multiplier [length *= (float) multiplier] (only used if trail flag active)

;

;WX: Stretch value of texture in X

;WY: Stretch value of texture in Y

;WI: Wind factor for how much influenced by the wind direction

;

;CR:Particle Create Range (in meters: 0=no check); if particles are created enough far away from camera, they are deleted (not added to particle system);

;

;

;Z: Flags! Guide: 1=ZCHECK_FIRST, 2=ZCHECK_STEP, 4=DRAW_OPAQUE, 8=SCREEN_TRAIL

; 16=SPEED_TRAIL, 32=RAND_VERT_V, 64=CYCLE_ANIM, 128=DRAW_DARK, 256=VERT_TRAIL

; 1024=DRAWTOP2D, 2048=CLIPOUT2D

; 4096=ZCHECK_BUMP, 8192=ZCHECK_BUMP_FIRST

;

;*************** WARNING SCREEN_TRAIL OPTION USES VARs OTHERWISE USED FOR Z-CHECK AND EXPAND RATE ***************************************

;** if using SCREEN_TRAIL, don't use ZCHECK_FIRST, ZCHECK_BUMP, ZCHECK_BUMP_FIRST, and expansion rate (F) and error (S) must = 0 ********

;***************************************************************************************************

*************************************

;

;default:

;GUNFLASH 255 255 255 0 0.1 0.0 255 0 128 0 0 0 0 0.0 1.0 250 0.0 0.0 0.0 0 0 1.0 0

;

;good idea for fire-smudge?

;GUNFLASH 255 255 255 0 1.0 0.0 255 0 32 100 0 3 0 0.0 1.0 400 0.0 0.0 0.0 0 0 1.0 0

;

;current:

;GUNFLASH 255 255 255 0 1.0 0.0 255 0 32 100 0 3 0 0.0 1.0 400 0.0 0.0 0.0 0 0 1.0 0

;

;

;SPARK_SMALL 255 255 128 0 0.005 0.0 255 0 0 0 0 0 0 0.0 1.0 500 0.0 0.05 0.0 0 0 0.5 40

;

;

;

;

; A B C D CV B2 C2 D2 FT E F G H I GA HA IA GZA HZA IZA GZR HZR IZR J K L M N O P Q R S T U V WX WY WI CR Z

;

SPARK 255 128 64 0 0 0 0 0 0.005 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.001 1 300 0.0 0.07 0.0 0 0 1.0 -1.0 -1.0 0.0 20.0 48

SPARK_SMALL 255 255 128 0 0 0 0 0 0.005 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.001 1 500 0.0 0.05 0.0 0 0 0.6 2.0 10.0 0.0 20.0 40

WATER_SPARK 160 160 196 0 0 0 0 0 0.3 -0.01 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.00 1 300 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 50.0 0

;

WHEEL_DIRT 8 24 8 0 0 0 0 0 0.05 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.002 1 1000 0.15 0.015 0.0 0 0 1.0 0.0 0.0 0.0 30.0 4

SAND 128 110 96 0 0 0 0 0 0.05 0.025 255 0 0 196 1 3 0 0 0 0.0 0 0.0 0 0 0 0 0.002 1 1000 0.05 0.015 0.0 0 0 1.0 0.0 0.0 0.0 30.0 4

;

WHEEL_WATER 24 24 32 0 0 0 0 0 0.05 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.004 1 1000 0.15 0.015 0.0 0 0 1.0 0.0 0.0 0.0 20.0 1

;

BLOOD 255 32 32 0 0 0 0 0 0.01 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.03 1 2000 0.3 0.05 0.0 0 0 1.0 -50.0 300.0 0.0 50.0 1

BLOOD_SMALL 255 32 32 0 0 0 0 0 0.007 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.005 1 2000 0.05 0.05 0.0 0 0 1.0 1.0 5.0 0.0 50.0 53

BLOOD_SPURT 255 32 32 0 0 0 0 0 0.008 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.005 1 2000 0.0 0.01 0.0 0 0 2.0 0.0 0.0 0.0 50.0 52

DEBRIS 64 64 64 0 0 0 0 0 0.5 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 1 0 0.01 95 1000 0.2 0.0 0.0 0 0 1.0 0.0 0.0 0.0 50.0 4

DEBRIS2 64 64 64 0 0 0 0 0 0.04 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 5 0.01 99 1000 0.03 0.04 0.0 0 0 1.0 0.0 0.0 0.0 50.0 38

FLYERS 64 64 64 0 0 0 0 0 0.00001 0.0 255 0 0 255 0 0 0 1 10 0.0 0 0.0 0 0 0 5 0.03 95 2000 0.1 0.1 0.0 0 4 1.0 -22.0 -22.0 0.5 200.0 36

WATER 64 64 128 0 0 0 0 0 0.01 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 2000 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 100.0 0

;

FLAME 255 74 30 0 0 0 0 0 0.8 -0.02 255 0 10 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 -0.005 1 2000 0.02 0.01 0.01 0 0 1.0 0.0 0.0 0.0 200.0 0

FIREBALL 150 145 50 0 0 0 0 0 0.1 0.005 96 1 -10 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 -0.003 96 2000 0.1 0.03 0.014 2.5 0 1.0 0.0 0.0 0.0 200.0 0

;

GUNFLASH 170 170 170 0 0 0 0 0 0.1 0.0 255 1 50 255 0 0 0 0 0 0.0 0 0.0 51 0 3 0 0.0 1 250 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 35.0 0

GUNFLASH_NOANIM 128 128 128 0 0 0 0 0 0.1 0.0 255 1 128 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 25 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 35.0 0

;

GUNSMOKE 64 64 64 0 0 0 0 0 0.15 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 2 0 7 0 -0.002 95 1000 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 60.0 0

GUNSMOKE2 255 255 255 0 0 0 0 0 0.05 0.02 255 0 0 255 0 8 0 0 0 0.0 0 0.0 0 0 3 4 -0.001 80 1400 0.05 0.05 0.01 3 0 1.0 0.0 0.0 0.0 60.0 4

;

CIGARETTE_SMOKE 32 32 32 0 0 0 0 0 0.01 0.005 255 5 25 64 1 2 0 0 0 0.0 0 0.0 0 0 0 0 -0.001 1 1000 0.01 0.01 0.001 3 0 1.0 0.0 0.0 1.0 10.0 0

SMOKE 32 32 32 0 0 0 0 0 0.15 0.015 255 5 25 255 0 0 0 0 0 0.0 0 0.0 32 0 4 0 -0.01 95 1000 0.05 0.05 0.01 3 0 1.0 0.0 0.0 1.0 150.0 0

SMOKE_SLOWMOTION 32 32 32 0 0 0 0 0 0.15 0.015 128 5 11 255 0 0 0 0 0 0.0 0 0.0 32 0 4 0 -0.003 95 3000 0.05 0.05 0.01 3 0 1.0 0.0 0.0 1.0 150.0 0

DRY_ICE 32 32 32 0 0 0 0 0 0.01 0.001 196 5 5 96 1 2 0 0 0 0.0 0 0.0 16 3 4 0 -0.002 95 3000 0.05 0.05 0.01 3 0 1.0 0.0 0.0 1.0 150.0 0

;

TEARGAS 100 100 110 45 0 0 0 0 0.5 0.055 255 100 0 90 1 1 0 1 20 0.0 0 0.0 0 0 0 1 -0.001 96 6000 0.01 0.03 0.02 3 0 1.0 0.0 0.0 0.0 150.0 4

;

GARAGEPAINT_SPRAY 32 32 32 0 0 0 0 0 0.15 0.015 255 0 5 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 -0.0005 95 4000 0.05 0.05 0.01 3 0 1.0 0.0 0.0 0.0 100.0 0

SHARD 255 255 255 0 0 0 0 0 0.03 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 96 300 0.0 0.0 0.0 0 0 1.0 -1.0 5.0 0.0 100.0 0

;

;;SPLASH 64 64 128 0 0 0 0 0 0.1 0.007 255 1 10 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 1000 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 100.0 0

SPLASH 60 60 72 128 0 0 0 0 1.0 0.022 196 0 0 196 0 0 0 0 0 0.0 0 0.0 0 1 1 0 0.01 1 1000 0.5 0.04 0.0 0 0 1.5 0.0 0.0 0.0 150.0 256

;

;

CARFLAME 255 74 30 0 0 0 0 0 0.8 -0.02 255 0 10 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 -0.005 1 2000 0.02 0.01 0.01 0 0 1.0 0.0 0.0 1.0 100.0 0

;CARFLAME 160 128 50 0 0 0 0 0 0.8 -0.0075 96 1 -20 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 -0.005 1 2000 0.02 0.01 0.01 0 0 1.0 0.0 10.0 1.0 100.0 0

;

STEAM 64 64 64 0 0 0 0 0 0.5 0.05 255 1 16 255 0 0 0 0 0 0.0 0 0.0 32 0 4 0 -0.005 95 2000 0.01 0.03 0.0 0 0 1.0 0.0 0.0 0.5 85.0 0

STEAM2 255 255 255 0 0 0 0 0 0.5 0.015 255 0 0 192 0 1 0 0 10 0.5 1 0.02 0 0 0 0 -0.002 95 8000 0.01 0.03 0.0 0 0 1.0 2.0 2.0 0.5 85.0 4

;

STEAM_NY 255 255 255 0 0 0 0 0 0.5 0.05 255 0 0 96 2 8 0 0 0 0.0 0 0.0 0 0 0 0 -0.005 95 1400 0.01 0.03 0.0 0 0 1.0 1.0 1.0 0.5 85.0 4

STEAM_NY_SLOWMOTION 255 255 255 0 0 0 0 0 0.5 0.05 255 0 0 96 2 8 0 0 0 0.0 0 0.0 0 0 0 0 -0.0015 95 1400 0.01 0.03 0.0 0 0 1.0 1.0 1.0 0.5 85.0 4

GROUND_STEAM 255 255 255 0 0 0 0 0 0.35 0.20 255 0 0 16 2 4 0 0 0 0.0 0 0.0 0 0 0 0 -0.005 95 1400 0.01 0.03 0.0 0 0 1.0 1.0 1.0 10.0 85.0 4

ENGINE_STEAM 225 225 225 0 0 0 0 0 0.1 0.020 255 0 0 240 0 12 0 0 0 0.0 0 0.0 0 0 0 20 -0.005 96 3000 0.015 0.01 0.001 10 0 1.0 2.0 2.0 1.0 85.0 4

;

RAINDROP 16 16 16 0 0 0 0 0 0.4 0.0 255 0 0 64 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.05 1 1000 0.0 0.0 0.0 0 0 1.0 -50.0 1000.0 0.0 0.0 1

RAINDROP_SMALL 12 12 12 0 0 0 0 0 0.3 0.0 255 0 0 64 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.05 1 1000 0.0 0.0 0.0 0 0 1.0 -50.0 1000.0 0.0 0.0 1

RAIN_SPLASH 32 32 32 0 0 0 0 0 0.08 0.0 255 0 5 255 0 0 0 0 0 0.0 0 0.0 1 0 4 0 0.0 1 500 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 0.0 0

RAIN_SPLASH_BIGGROW 128 128 128 0 0 0 0 0 0.5 0.06 255 0 2 255 0 0 0 0 0 0.0 0 0.0 2 1 4 0 0.0 1 5500 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 0.0 0

RAIN_SPLASHUP 48 48 48 0 0 0 0 0 0.1 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 1 0 0.0 1 50 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 15.0 0

;

WATERSPRAY 64 64 64 0 0 0 0 0 0.2 0.0 255 0 25 255 0 0 0 0 0 0.0 0 0.0 3 0 2 0 0.002 1 800 0.05 0.0 0.01 0 0 1.0 0.0 0.0 0.0 20.0 0

WATERDROP 36 36 48 0 0 0 0 0 0.02 0.0 255 0 0 128 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.00 1 2000 0.3 0.05 0.0 0 0 1.0 5.0 5.0 0.0 0.0 3200

BLOODDROP 36 36 48 0 0 0 0 0 0.02 0.0 255 0 0 128 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.00 1 2000 0.3 0.05 0.0 0 0 1.0 5.0 10.0 0.0 0.0 3200

;

EXPLOSION_MEDIUM 80 80 80 0 0 0 0 0 0.6 0.04 255 0 6 255 0 0 0 0 0 0.0 0 0.0 1 0 5 0 -0.001 96 3000 0.2 0.0 0.0 0 0 1.0 0.0 0.0 0.0 200.0 0

EXPLOSION_LARGE 80 80 80 0 0 0 0 0 1.1 0.04 255 0 6 255 0 0 0 0 0 0.0 0 0.0 1 0 5 0 -0.001 96 3000 0.8 0.0 0.0 0 0 1.0 0.0 0.0 0.0 200.0 0

EXPLOSION_MFAST 80 80 80 0 0 0 0 0 0.6 0.04 255 0 6 255 1 2 0 0 0 0.0 0 0.0 1 2 5 0 -0.001 96 3000 0.2 0.0 0.0 0 0 1.0 0.0 0.0 0.0 200.0 0

EXPLOSION_LFAST 80 80 80 0 0 0 0 0 1.1 0.04 255 0 6 255 0 0 0 0 0 0.0 0 0.0 1 0 5 0 -0.001 96 3000 0.8 0.0 0.0 0 0 1.0 0.0 0.0 0.0 200.0 0

;

CAR_SPLASH 60 60 72 128 0 0 0 0 1.0 0.06 196 1 4 196 1 10 0 0 0 0.0 0 0.0 0 1 1 0 0.01 1 2000 0.5 0.04 0.0 0 0 1.5 5.0 5.0 1.0 250.0 272

BOAT_SPLASH 48 48 60 128 0 0 0 0 0.2 0.075 128 1 2 196 1 5 0 0 0 0.0 0 0.0 0 0 0 0 0.01 1 1000 0.0 0.01 0.0 0 0 1.0 0.0 2.5 0.0 150.0 128

BOAT_THRUSTJET 90 90 90 0 0 0 0 0 1.4 0.06 255 0 0 96 0 1 0 0 0 0.0 0 0.0 0 0 0 0 0.01 50 1600 0.8 0.4 0.02 0 4 1.0 3.0 3.0 0.0 150.0 4

;BOAT_WAKE 255 255 255 0 0 0 0 0 1.5 0.45 255 0 0 192 0 2 0 0 0 0.0 0 0.0 0 0 0 0 0.0 50 1600 0.8 0.4 0.02 0 4 1.0 0.0 0.0 0.0 150.0 4

;

; A B C D CV B2 C2 D2 FT E F G H I GA HA IA GZA HZA IZA GZR HZR IZR J K L M N O P Q R S T U V WX WY WI CR Z

WATER_HYDRANT 128 128 128 0 0 0 0 0 0.25 -0.04 255 0 0 196 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.007 99 2000 0.01 0.02 0.0 0 4 1.0 -25.0 500.0 0.0 250.0 0

WATER_CANNON 64 64 128 0 0 0 0 0 0.03 0.03 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 1000 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 85.0 0

EXTINGUISH_STEAM 32 32 32 0 0 0 0 0 0.1 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 1000 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 85.0 0

;

PED_SPLASH 48 48 60 30 0 0 0 0 0.1 -0.01 96 5 20 255 1 10 0 0 0 0.0 0 0.0 1 0 3 0 0.01 1 1000 0.5 0.04 0.0 0 0 1.2 0.0 0.0 0.0 50.0 256

PEDFOOT_DUST 170 166 150 0 0 0 0 0 0.03 0.015 255 0 0 72 0 4 0 0 0 0.0 0 0.0 0 0 0 0 -0.0005 1 1000 0.0 0.0 0.0 0 0 1.0 1.0 1.0 0.0 6.0 4

;

CAR_DUST 128 110 100 0 0 0 0 0 0.2 0.05 255 0 0 128 1 2 0 0 0 0.0 0 0.0 0 0 0 0 -0.001 1 1000 0.01 0.02 0.05 0 0 1.0 1.0 1.0 0.0 6.0 4

HELI_DUST 17 15 9 0 0 0 0 0 0.2 0.1 255 1 6 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 -0.001 1 1000 0.2 0.05 0.0 0 0 1.0 0.0 0.0 0.0 85.0 0

HELI_ATTACK 255 255 128 0 0 0 0 0 0.01 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 500 0.0 0.0 0.0 0 0 0.5 0.0 10.0 0.0 85.0 18

;

ENGINE_SMOKE 20 20 20 90 0 0 0 0 0.2 0.02 255 0 0 222 0 12 10 0 80 0.0 0 0.0 0 0 5 0 -0.009 95 2000 0.04 0.01 0.001 1 0 1.0 0.0 0.0 1.0 85.0 4

ENGINE_SMOKE2 64 64 64 50 0 0 0 0 0.2 0.06 128 0 0 140 0 5 10 0 80 0.0 0 0.0 0 0 0 2 -0.001 1 1300 0.0 0.01 0.0 3 3 1.0 0.0 0.0 1.0 85.0 4

CARFLAME_SMOKE 32 32 32 0 0 0 0 0 0.05 0.01 255 0 0 64 0 2 0 0 0 0.0 0 0.0 0 0 0 0 -0.008 95 2000 0.01 0.03 0.01 0 0 1.0 0.0 0.0 1.0 85.0 4

FIREBALL_SMOKE 32 32 32 0 0 0 0 0 0.05 0.03 255 0 0 128 0 2 0 0 0 0.0 0 0.0 0 0 0 0 -0.004 95 2000 0.01 0.03 0.01 0 0 1.0 0.0 0.0 1.0 85.0 4

;

PAINT_SMOKE 255 0 0 0 0 0 0 0 0.1 0.01 255 1 8 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 95 3000 0.0 0.005 0.0 0 0 1.0 0.0 0.0 0.0 85.0 0

TREE_LEAVES 64 64 64 0 0 0 0 0 0.2 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 1000 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 85.0 0

;

CARCOLLISION_DUST 76 76 76 0 0 0 0 0 0.10 0.02 255 0 0 160 0 4 0 0 0 0.0 0 0.0 0 0 0 0 -0.0015 90 2000 0.02 0.02 0.0 0 0 1.0 0.0 0.0 0.0 30.0 4

;

CAR_DEBRIS 32 32 32 0 0 0 0 0 0.5 0.0 224 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 0.010 90 1000 0.02 0.02 0.0 0 0 1.0 0.0 0.0 0.0 50.0 4

BIRD_DEBRIS 32 32 32 0 0 0 0 0 0.5 0.0 224 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 0.010 90 1000 0.02 0.02 0.0 0 0 1.0 0.0 0.0 0.0 0.0 4

HELI_DEBRIS 32 32 32 0 0 0 0 0 1.5 0.0 224 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 0.065 90 1500 0.02 0.02 0.0 0 0 1.0 0.0 0.0 0.0 150.0 4

;

EXHAUST_FUMES 255 74 30 0 0 0 0 0 0.08 0.0 255 1 50 255 0 0 0 0 0 0.0 0 0.0 51 0 3 0 -0.002 96 300 0.0 0.01 0.01 0 0 2.0 35.0 8

;

RUBBER_SMOKE 255 255 255 0 0 0 0 0 0.4 0.005 255 0 0 96 1 8 0 0 0 0.0 0 0.0 3 0 4 0 -0.0005 1 1000 0.02 0.0 0.0 0 0 1.0 0.0 0.0 0.0 50.0 4

BURNINGRUBBER_SMOKE 128 128 128 0 0 0 0 0 0.35 0.06 255 0 0 128 0 4 0 0 0 0.0 0 0.0 0 0 0 0 -0.002 90 2000 0.02 0.02 0.0 0 0 1.0 0.0 0.0 0.0 50.0 4

;

BULLETHIT_SMOKE 192 192 192 0 0 0 0 0 0.15 0.03 70 0 2 255 1 10 0 0 0 0.0 0 0.0 0 0 0 0 -0.001 90 2000 0.04 0.02 0.0 0 0 1.0 0.0 0.0 0.0 150.0 0

;

GUNSHELL_FIRST 108 108 108 0 0 0 0 0 0.015 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 0.010 90 1000 0.02 0.02 0.0 0 0 1.0 0.0 0.0 0.0 0.0 12292

GUNSHELL 108 108 108 0 0 0 0 0 0.015 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 0.010 90 1000 0.02 0.02 0.0 0 0 1.0 0.0 0.0 0.0 12.0 4100

GUNSHELL_BUMP1 108 108 108 0 0 0 0 0 0.015 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 0.010 90 1000 0.02 0.02 0.0 0 0 1.0 0.0 0.0 0.0 8.0 4100

GUNSHELL_BUMP2 108 108 108 0 0 0 0 0 0.015 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 0.010 90 400 0.02 0.02 0.0 0 0 1.0 0.0 0.0 0.0 8.0 4100

ROCKET_SMOKE 128 128 128 85 0 0 0 0 0.4 0.01 255 0 0 92 0 2 10 0 80 0.0 0 0.0 0 0 5 2 0.00 95 2000 0.11 0.03 0.01 1 0 1.0 0.0 0.0 1.0 150.0 4

;

TEST 255 64 64 0 0 0 0 0 0.2 0.025 255 1 20 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 3000 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 400.0 128

;

; A B C D CV B2 C2 D2 FT E F G H I GA HA IA GZA HZA IZA GZR HZR IZR J K L M N O P Q R S T U V WX WY WI CR Z

;

;Particles with flag DRAWTOP2D should be placed last and VR (Visibility Range) set to 0!

BIRD_FRONT 8 8 8 0 0 0 0 0 1.05 0.0 255 0 0 255 2 2 0 0 0 0.0 0 0.0 1 0 3 0 0.0 1 8000 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 0.0 68

SHIP_SIDE 8 8 8 0 0 0 0 0 12.0 0.0 255 0 0 1 0 0 0 0 0 0.0 0 0.0 0 0 7 0 0.0 1 32000 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 0.0 68

BEASTIE 8 8 8 0 0 0 0 0 0.25 0.0 255 0 0 255 2 2 0 0 0 0.0 0 0.0 0 0 0 5 0.0 1 5000 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 0.0 4

;

RAINDROP_2D 24 24 24 0 0 0 0 0 0.5 0.0 255 0 0 64 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 1000 0.0 0.0 0.0 0 0 1.0 -50.0 3000.0 0.0 0 3072

HEATHAZE 255 255 255 0 0 0 0 0 0.5 0.0 255 0 0 16 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 1500 0.01 0.0 0.0 0 0 1.0 0.0 0.0 0.0 0 3072

HEATHAZE_IN_DIST 255 255 255 0 0 0 0 0 1.0 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 2000 0.01 0.0 0.0 0 0 1.0 70.0 0.0 0.0 0 3072

;

;the end

så här typ :mellow:

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